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*Series: Introduction To Game Development

Course number : TECH-121-D    Class Section Number : D01
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CourseGraphic Introduction to Game Development Series includes the following courses: 

Game Design Document
This course will cover what a game design document is and how to make one and how to fill it out. We will also discuss the different areas of design and the various roles (sound designer, programmer, 3d artist, etc) that go into making a game.


Game Production Foundation

This course will cover what goes into producing a game from project management, how to organize sprints, stand-ups, budgets, production schedule and SCOPE management. Will also show a designer web of the different areas of design.


Introduction to Game Engines
This course will cover some of the commonly available game engines which in this case are Unity and UE5. We will cover basic layout and movement around the scene.


Game Art-Foundational Modelling

This course will briefly explore the fundamentals and various disciplines within game art as well as introduce students to the basic technical skills of 3D modelling.

Class Details

0 Session(s)

Location
NA - Online

Instructor
Miranda Hubbard 

Start Date:upon registration

Tuition 

$559.00

Registration Closes On
Sunday, June 30, 2024 @ 12:00 AM


Schedule Information

Date(s) Class Days Times Location Instructor(s) Instructional Method
N/A - Online Miranda Hubbard  Online