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3D Character Body Sculpting (Stylized)
Course number :
TECH-111-D
Class Section Number :
D02
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Description
Often, you don’t sit down and begin working on a 3D character without a plan. This course will focus on creating and executing a plan to begin sculpting a character in 3D. In it, you will find concept art to work from, learn how to block in a stylized body, combine the mesh, and sculpt in forms and anatomy, all while applying principles learned in the
3D Sculpting Fundamentals
course.
Possible Deliverable
- Students will find an achievable concept art online and reach out to the artist for permission to convert it to 3D. Once their art has been selected, they will block in their character’s body, combine the various shapes using Dynamesh and ZRemesh, and begin the fun part: sculpting in the anatomy!
Note:
This course will use ZBrush as its primary software. The hotkeys and navigation tools will vary from software-to-software. However, all principles learned in this course are applicable to other 3D sculpting software, including Blender and Autodesk Maya.
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Class Details
0 Session(s)
Location
NA - Online
Instructor
Multiple
Instructor :
1.
Miranda Hubbard
2.
Colt Hordichuk
 
Start Date:upon registration
Tuition
$150.00
Registration Closes On
Sunday, June 30, 2024 @ 12:00 AM
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Schedule Information
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Instructional Method
N/A - Online
Colt Hordichuk
;
Miranda Hubbard
Online
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