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*Series: Game Play Programmer

Course number : TECH-124-D    Class Section Number : D01
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CourseGraphic Game Play Programmer Series includes the following courses: 

Intro to Problem Solving

This course will emphasise the core concepts of problem-solving, critical thinking, and algorithmic reasoning, as well as creativity, and how these skills can be applied in the context of game programming. For the most part this course will take a theoretical approach and not involve actual blueprinting


Blueprint Fundamentals-Gameplay Systems
The course will cover the fundamental principles of game design, including game mechanics, rules, and systems, and how these elements come together to create engaging and immersive gameplay experiences.


Blueprint Fundamentals - Interaction
This course will focus on the interplay between actors within a gameplay context, creating actor blueprints with functionality that has an impact on the gameworld itself, as well as with other blueprint actors.


Blueprint Fundamentals- Player
This course will cover the basics of setting up interaction between the real world player and elements within the game via their input, as well as an introduction to Animation Blueprints and how to create a dynamic and functional avatar for the player.


 

Class Details

0 Session(s)

Location
NA - Online

Instructor
Miranda Hubbard 

Start Date:upon registration

Tuition 

$559.00

Registration Closes On
Sunday, June 30, 2024 @ 12:00 AM


Schedule Information

Date(s) Class Days Times Location Instructor(s) Instructional Method
N/A - Online Miranda Hubbard  Online